Feb 09, 2008, 07:36 PM // 19:36
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#1
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Jungle Guide
Join Date: Aug 2006
Profession: A/
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Expanded Kurz/Lux Faction Cap Like Balth
My idea is that kurzick and luxon faction capacities should be get bigger and bigger as you gain ranks. Like balthazar factions. YOu get more capasity as you gain ranks of gladiator, champion, hero. So we should get +5k more capasity for every rank we earned in kurzick or luxon title track
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Feb 09, 2008, 07:37 PM // 19:37
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#2
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Jungle Guide
Join Date: Oct 2007
Guild: Heroes of Elonia [HE]
Profession: W/Rt
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Meh i like it
/signed
Also, Kurzick and Luxon PvE skills should be allowed in AB >.>
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Feb 09, 2008, 07:40 PM // 19:40
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#3
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Emo Goth Italics
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/notsigned
@Berek: K/L PvE skills in AB? O_O
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Feb 09, 2008, 07:46 PM // 19:46
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#4
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Jungle Guide
Join Date: Oct 2007
Guild: Heroes of Elonia [HE]
Profession: W/Rt
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Ja, Kurzick skills for Kurzick team, Luxon skills in luxon team...makes sense ^^
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Feb 09, 2008, 07:47 PM // 19:47
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#5
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Desert Nomad
Join Date: Aug 2007
Location: www.godtguild.com
Guild: Blades Of Burning Shadows [GoDT]-leader
Profession: Mo/
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/signed from my side
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Feb 09, 2008, 08:09 PM // 20:09
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#6
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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/signed
Although Id argue for +5k every few ranks, or +500-1k for every rank.
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Feb 10, 2008, 12:41 AM // 00:41
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#7
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Polar Bear Attendant
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/signed
honestly i've never farmed those, i got less than R1 in 2 years and i've always thought the cap was increasing with the title ^^
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Feb 10, 2008, 02:56 AM // 02:56
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#8
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Can't be done.
Why? Faction give to the alliance expires. Faction hold by you don't.
I could agree with a bigger cap, but only as long as:
- It's for all, not linked to the title. if the cap is increased to 100k it's increased for all.
- They fix the bounties so Vanquishing an area with around 400 enemies and 5 bosses gives 5k in normal mode and 10k points in hard mode.
- Increase AB and Competitive Mission rewards a little bit.
Unless that is done, it would be either unfair or illogical.
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Feb 10, 2008, 04:54 AM // 04:54
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#9
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Lion's Arch Merchant
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by tyla salanari
PvE skills in AB? O_O
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frstly
ab IS pve...
secondly...might aswell increse the cap....the higher ur rank is the lazier ur allowed to be to go transfer...
similar to zkeys and balth faction
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Feb 10, 2008, 10:35 AM // 10:35
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#10
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Jungle Guide
Join Date: Aug 2006
Profession: A/
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I would also agree Kurz/Lux skills shold be in ab cause it makes sense. maybe not norn,dwaf,ursan,ss,lb but Kurz/lux skills in ab makes sense
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Mar 20, 2008, 07:10 PM // 19:10
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#11
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Wilds Pathfinder
Join Date: Sep 2007
Profession: A/E
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Quote:
Originally Posted by MithranArkanere
Faction give to the alliance expires. Faction hold by you don't.
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So? that doesnt mean anything.
Quote:
Originally Posted by MithranArkanere
I could agree with a bigger cap, but only as long as:
- It's for all, not linked to the title. if the cap is increased to 100k it's increased for all.
- They fix the bounties so Vanquishing an area with around 400 enemies and 5 bosses gives 5k in normal mode and 10k points in hard mode.
- Increase AB and Competitive Mission rewards a little bit.
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All bad ideas hes just asking for a cap in the amount of faction you can hold so youre not having to turn it in all the time.
Quote:
Originally Posted by MithranArkanere
Unless that is done, it would be either unfair or illogical.
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lol all I have to say about that one.
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Mar 20, 2008, 07:14 PM // 19:14
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#12
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EXCESSIVE FLUTTERCUSSING
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
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How are you finding this stuff Hailey? Are you just not looking at post dates?
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Mar 20, 2008, 10:56 PM // 22:56
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#13
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by Hailey Anne
So? that doesnt mean anything.
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It means that if an alliance gets a certain amount of points stored, can sit their asses without worriying about new alliances getting the same amount of points as them, without the 10% loss, they just can give points when needed, and keep the rest safely in their bars.
Quote:
Originally Posted by Hailey Anne
All bad ideas hes just asking for a cap in the amount of faction you can hold so youre not having to turn it in all the time.
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All? Bad ideas? The first one of those was precisely increase the cap. But for all. Even for those that start playing now. Not for those that started grindind two years ago. Unlike PvP titles, the allegiance titles have a max. Unlike other PvE grind titles, the allegiance titles have s WAAAY higher max rank.
Starting to play today or 2 years ago should never give some players more rights to hold a town or outpost than another. But number of members and daily playing and dedication.
Quote:
Originally Posted by Hailey Anne
lol all I have to say about that one.
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I forgive you. Understanding something simple is not always easy.
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Mar 20, 2008, 11:22 PM // 23:22
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#14
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LEET HAXXOR!
Join Date: Feb 2007
Location: Random Arena
Profession: N/A
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Quote:
Originally Posted by tork
frstly
ab IS pve...
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I beg to differ my pvp char can go there so not pve also /signed
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Mar 21, 2008, 01:32 AM // 01:32
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#15
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Hasn't this been suggested like, twice in the past month or so?
Anyway, I think it's a good idea, and I'm sure FFFers would love it to excess, which is probably the reason it hasn't been implemented.
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Mar 21, 2008, 01:46 AM // 01:46
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#16
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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/signed
Bugging me that I have to deposit faction so often. If the cap were even raised by 10k for doing something related to the title, that would help out.
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Mar 21, 2008, 02:56 AM // 02:56
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#17
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Lion's Arch Merchant
Join Date: Jan 2008
Guild: Rising Rebellion
Profession: E/
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Quote:
Originally Posted by tork
frstly
ab IS pve...
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Did I miss some huge update where alliance battles were turned into PvE? I could have sworn that when I did these (which really isn't that often) I was fighting against characters controlled by other human beings (or their bots).
On the subject of allowing the Kurzick/Luxon skills allowed in bars for AB I don't see an issue with allowing them in there, Jade Flats, and Fort Aspenwood. I understand that they are intended as PvE only skills, but since the Kurzick and Luxon skills are identical, and due to the fact that players earn those skills through AB. They would still not be allowed in RA, TA, HB, HA, GvG due to the fact that those players may not have access to those skills. In AB, you would only be allowed to work with the skills that are for the side (Kurz/Lux) that you are currently supporting. You could not carry the copy from both sides.
On the subject of increasing the cap, I would enjoy it, but it would cause players to store up too much faction and be able to cause large changes in alliance faction numbers.
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Mar 21, 2008, 03:37 AM // 03:37
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#18
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Every 2 ranks you get a +5k cap increase. Also, since it has been mentioned, I think Kurzicks NPCs should get the PvE kurzick skills, and Luxons NPCs should get the PvE Luxon skills. It would be interesting to see players with those skills for their side as well. *also thinks sunspears should get sunspear PvE skills and all other factions, such as norn get norn skills, asura get asura, etc.*
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Mar 21, 2008, 02:52 PM // 14:52
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#19
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Ascalonian Squire
Join Date: Jan 2008
Profession: Rt/
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No. AB is PVP and should remain PVP. Give the NPC's the skills? Maybe. But I do not want to see PVE skills. I'd say I sign this because often I get really close to 10k and so I miss out on ~200-300 but it doesn't really bother me much either way.
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Mar 21, 2008, 02:54 PM // 14:54
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#20
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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Quote:
Originally Posted by Berek
Also, Kurzick and Luxon PvE skills should be allowed in AB >.>
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SY! paragons in AB? nty.
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